Last week we had the pleasure of meeting many talented developers in the “Monetizing digital goods with Google Wallet” session and code lab at Google I/O. For those who weren’t able to attend, we have two updates to share about Google Wallet for digital goods (formerly called the In-App Payments API).
NEW PRICING
First, we’ve heard feedback from developers that 5% transaction fees are great for microtransactions but not as attractive for larger transactions with higher order value. To improve your experience selling higher priced items, we’re introducing 1.9% + $0.30 (or local equivalent) pricing in addition to the current 5%. Google will apply the option that charges you the lower of the two possible transaction fees for that order. Learn more and see examples of when each pricing option will apply in the Help Center.
SUBSCRIPTIONS
We also know that many orders happen on a recurring basis rather than just once. At Google I/O we demonstrated how to integrate with the new Google Wallet for digital goods subscriptions feature, which is now available in sandbox. Check out the video below.
If you’re already using Google Wallet for digital goods, just visit the sandbox to try subscriptions out for yourself and watch for an announcement in the coming weeks for when subscriptions will be ready for external use. If you’re not yet signed up, we encourage you to learn more and sign up for Google Wallet for digital goods on the developer site.
Showing posts with label in-app payments. Show all posts
Showing posts with label in-app payments. Show all posts
Tuesday, July 3, 2012
Monday, March 5, 2012
Visit Google In-App Payments at GDC
Last week we wrote about some recent updates to In-App Payments that help developers monetize their apps in fewer steps, across more countries. In addition to improvements in the in-app payment process, Google is also investing heavily in helping developers create and distribute their games.
For those of you attending GDC at the Moscone Center this week, stop by and see us at our developer days March 5th-6th in Room 2020 and at booth #1901 March 7th-9th on the show floor. If you’re not able to attend the show, check out our new site for game developers where you can learn about the Google tools, technology, and services that can help you build, distribute, promote, and monetize your games.
For even more game developer goodness, check out today’s post on the brand-new Google Developers Blog.
Posted by Arundhati Singh, Product Manager
For those of you attending GDC at the Moscone Center this week, stop by and see us at our developer days March 5th-6th in Room 2020 and at booth #1901 March 7th-9th on the show floor. If you’re not able to attend the show, check out our new site for game developers where you can learn about the Google tools, technology, and services that can help you build, distribute, promote, and monetize your games.
For even more game developer goodness, check out today’s post on the brand-new Google Developers Blog.
Posted by Arundhati Singh, Product Manager
Friday, March 2, 2012
Making it even easier to monetize your games
(Cross-posted on the Google Developers Blog)
As any merchant knows, the easier the path to purchase, the more likely the sale. That’s why the In-App Payments team is dedicated to developing a simple, yet intuitive API that makes the in-app purchase experience effortless for your customers -- leading to a higher conversion rate for you. Over the last few weeks, we’ve made some improvements to the API that we wanted to share:
Additional Currencies Accepted
With the recent international expansion of In-App Payments, we’ve expanded the types of currencies accepted so you can sell your goods in your customer’s native currency. For example, if you’ve set up shop in the United Kingdom but your customer base is mostly in Japan, you can specify prices for your good in Japanese Yen and Google automatically handles currency conversion for you.
As of today, the supported currencies for In-App Payments are:

To use a different buyer currency, just specify the currency code in the JWT request:
"request" => {
"name" => "Piece of Cake",
"description" => "Virtual chocolate cake to fill your virtual tummy",
"price" => "1000",
"currencyCode" => "JPY",
"sellerData" => "user_id:1224245,offer_code:3098576987,affiliate:aksdfbovu9j"
}

Card Details Minimized
In order to purchase through In-App Payments customers must first create a Google Wallet account, but entering payment information can be cumbersome. So, we’ve cut the amount of information that your customer has to enter when adding a new credit card to their Google Wallet. Now customers in many countries only need to specify their postal code instead of a full address, making the experience of creating or updating a Google Wallet quick and painless.
Terms of Service in Context
We’ve incorporated the Terms of Service into the purchase confirmation page to reduce the number of pages a new Google Wallet user sees before completing a purchase. This means that your new customers can easily review the Terms of Service and get to enjoying their purchases faster.
If you have any questions about Google In-App Payments, please reach out to us in the forum. We’ll also be hosting a regularly scheduled Google+ Hangout the first and third Thursday of every month at 9 a.m. PST to answer any technical questions about implementation of the API or about these new updates.
Stay tuned as we have plenty of new features to be released in 2012. Happy monetizing!
Posted by Peng Ying, Developer Advocate
As any merchant knows, the easier the path to purchase, the more likely the sale. That’s why the In-App Payments team is dedicated to developing a simple, yet intuitive API that makes the in-app purchase experience effortless for your customers -- leading to a higher conversion rate for you. Over the last few weeks, we’ve made some improvements to the API that we wanted to share:
Additional Currencies Accepted
With the recent international expansion of In-App Payments, we’ve expanded the types of currencies accepted so you can sell your goods in your customer’s native currency. For example, if you’ve set up shop in the United Kingdom but your customer base is mostly in Japan, you can specify prices for your good in Japanese Yen and Google automatically handles currency conversion for you. As of today, the supported currencies for In-App Payments are:

To use a different buyer currency, just specify the currency code in the JWT request:
"request" => {
"name" => "Piece of Cake",
"description" => "Virtual chocolate cake to fill your virtual tummy",
"price" => "1000",
"currencyCode" => "JPY",
"sellerData" => "user_id:1224245,offer_code:3098576987,affiliate:aksdfbovu9j"
}

Card Details Minimized
In order to purchase through In-App Payments customers must first create a Google Wallet account, but entering payment information can be cumbersome. So, we’ve cut the amount of information that your customer has to enter when adding a new credit card to their Google Wallet. Now customers in many countries only need to specify their postal code instead of a full address, making the experience of creating or updating a Google Wallet quick and painless.
Terms of Service in Context
We’ve incorporated the Terms of Service into the purchase confirmation page to reduce the number of pages a new Google Wallet user sees before completing a purchase. This means that your new customers can easily review the Terms of Service and get to enjoying their purchases faster.
If you have any questions about Google In-App Payments, please reach out to us in the forum. We’ll also be hosting a regularly scheduled Google+ Hangout the first and third Thursday of every month at 9 a.m. PST to answer any technical questions about implementation of the API or about these new updates.
Stay tuned as we have plenty of new features to be released in 2012. Happy monetizing!
Posted by Peng Ying, Developer Advocate
Friday, December 23, 2011
Let’s play some games!
I’m a huge gamer at heart. And because of this, I love working with Google In-App Payments and helping developers make money from their awesome games. Many of us will be spending the holidays at home enjoying family time and some rest and relaxation. What better way to rest and unwind than with some awesome games that you can play in the browser instantly? Below are some of my favorite games that showcase how developers are utilizing the web platform and creating immersive, monetizable games.

Bastion
Bastion is a story-driven action RPG with beautiful 2D visuals. You control ‘the kid’ (protagonist) with your keyboard and mouse, navigating him around the world to collect pieces and rebuild the bastion. The action is intense and rewarding, and the RPG elements addictive. If you haven’t already purchased the full game, check out the first area for free before buying the full game.
Cordy
Cordy is an adorable puzzle platformer. The goal is to complete a level as quickly as possible while collecting all of the items and enough energy to charge/unlock the exit. It’s gorgeous, fast-paced, and fun to play. Try it for free and you can upgrade to the full version in-game.

Fieldrunners
I’ve been addicted to Fieldrunners (and tower defense games in general) for years, and now it’s available in the browser. Personally, playing in the browser totally fixes my fat finger issues with tower placement. For those of you that have never tried tower defense games, the goal is to prevent enemies from reaching their goal by building a maze of towers that damage them.

GT Academy
Motorsports has always been one of my hobbies, and GT Academy is great because it’s a browser-based racing sim. You can progress through your career achieving better licenses and unlocking faster cars. Once you’ve honed your keyboard driving skills, challenge other players in online multiplayer.

Dragons of Atlantis
I honestly can’t define why this game is so addictive, but I keep going back over and over. Dragons of Atlantis is an empire game where you build your cities, develop your armies, establish alliances, and raid other empires. If you haven’t tried this game, run through the tutorial and you’ll be thoroughly hooked.

Angry Birds
It’s the classic Angry Birds that everyone loves, but with new holiday-themed levels to challenge you. Check out the latest HTML5 Angry Birds.
In addition to the games highlighted here, there are more great games to be found in Chrome Web Store and on Google+. After your holiday feast, have some fun and take a look at what you can now do within your browser.
Posted by Peng Ying, Developer Advocate

Bastion
Bastion is a story-driven action RPG with beautiful 2D visuals. You control ‘the kid’ (protagonist) with your keyboard and mouse, navigating him around the world to collect pieces and rebuild the bastion. The action is intense and rewarding, and the RPG elements addictive. If you haven’t already purchased the full game, check out the first area for free before buying the full game.
Cordy
Cordy is an adorable puzzle platformer. The goal is to complete a level as quickly as possible while collecting all of the items and enough energy to charge/unlock the exit. It’s gorgeous, fast-paced, and fun to play. Try it for free and you can upgrade to the full version in-game.

Fieldrunners
I’ve been addicted to Fieldrunners (and tower defense games in general) for years, and now it’s available in the browser. Personally, playing in the browser totally fixes my fat finger issues with tower placement. For those of you that have never tried tower defense games, the goal is to prevent enemies from reaching their goal by building a maze of towers that damage them.

GT Academy
Motorsports has always been one of my hobbies, and GT Academy is great because it’s a browser-based racing sim. You can progress through your career achieving better licenses and unlocking faster cars. Once you’ve honed your keyboard driving skills, challenge other players in online multiplayer.

Dragons of Atlantis
I honestly can’t define why this game is so addictive, but I keep going back over and over. Dragons of Atlantis is an empire game where you build your cities, develop your armies, establish alliances, and raid other empires. If you haven’t tried this game, run through the tutorial and you’ll be thoroughly hooked.

Angry Birds
It’s the classic Angry Birds that everyone loves, but with new holiday-themed levels to challenge you. Check out the latest HTML5 Angry Birds.
In addition to the games highlighted here, there are more great games to be found in Chrome Web Store and on Google+. After your holiday feast, have some fun and take a look at what you can now do within your browser.
Posted by Peng Ying, Developer Advocate
Tuesday, December 20, 2011
Commerce API World Tour
Over the past few months, the Google Commerce Developer team has been very busy spreading the word about Google’s In-App Payments and Shopping APIs for Search and Content. In addition to meeting developers at events in the United States, we had the opportunity to engage with developer communities around the world.
We started our world tour in Japan at Google Developer Day, Tokyo. We continued globetrotting to Australia for GDD Sydney, then to Spain for Google DevFest, Barcelona and finished in Germany with events at the Berlin GTUG and GDD Berlin.
Peng Ying and Mihai Ionescu presented distribution and monetization strategies for web applications to developers in Tokyo, Sydney and Berlin while Danny Hermes spoke about using the Google Shopping APIs in Barcelona.
We love meeting and talking to developers, and we’re looking forward to continuing to connect with developer communities worldwide. With the recent international expansion of In-App Payments, we’ll be hosting a hangout on Google+ tomorrow December 20th at 11AM PST to answer monetization questions.
For future events, keep an eye on this blog, our social media channels and the Google Developers events page, or join a Google Technology User Group.
Posted by Mihai Ionescu, Commerce Developer Advocate
We started our world tour in Japan at Google Developer Day, Tokyo. We continued globetrotting to Australia for GDD Sydney, then to Spain for Google DevFest, Barcelona and finished in Germany with events at the Berlin GTUG and GDD Berlin.
Peng Ying and Mihai Ionescu presented distribution and monetization strategies for web applications to developers in Tokyo, Sydney and Berlin while Danny Hermes spoke about using the Google Shopping APIs in Barcelona.
We love meeting and talking to developers, and we’re looking forward to continuing to connect with developer communities worldwide. With the recent international expansion of In-App Payments, we’ll be hosting a hangout on Google+ tomorrow December 20th at 11AM PST to answer monetization questions.
For future events, keep an eye on this blog, our social media channels and the Google Developers events page, or join a Google Technology User Group.
Posted by Mihai Ionescu, Commerce Developer Advocate
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